GameCentral speaks to the director of The Witcher 3 about his new game The Blood Of Dawnwalker and how it feels to be so close to launch after years of development.
If there’s one thing that’s never changed about the games industry it’s publishers’ reticent about creating new IP. It’s even harder nowadays, when video games cost so much to make, but even decades ago a sequel or licensed game was always viewed as a much safer bet. This autumn has additional dangers, for anyone brave enough to release something that isn’t a sequel or licensed game, with a stacked release schedule caused by every other game running in fear from


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