The new NBA game's street balling is strong, but it's way too sweaty for its own good

3 hours ago 5

Rommie Analytics

Basketball was one sport I loved playing as a kid—not only to compete or spectate, but just for fun. I was not good at it. So I stopped playing, partially because I hated feeling like my teammates were stuck with me. When I got benched, that bummed me out. But when I got put in, the responsibility to not let my friends down made my heart race, even if it supposedly didn't matter if we won. Now I realize I shouldn't have been so hard on myself.

NBA The Run saddled me with the same existential questions I had back in those days. It's a 3-on-3 throwback to arcadey classics like NBA Jam, Street, and my personal favorite, the one where you can play as a horse. These games trade the simmy mechanical depth of more buttoned-up ball 'em ups for easily executed moon jump dunks, gaudy tricks, turbo buttons, and commentary from guys yelling stuff like "Boom shaka-laka!" It’s basketball as only videogames could envision it.

In other words, if classic 2K was Ball Turismo, NBA Street was Midnight Dunk Club. Much chiller, just as killer. But just imagine if Midnight Club had no arcade ...

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