To get Thief Remastered's cutscenes right, Nightdive brought on the dev behind the 1998 originals

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In a new episode of Nightdive's Deep Dive podcast, host Locke Vincent, producer Daniel Grayshon, and studio head Stephen Kick got into some of the more granular details of Thief: The Dark Project Remastered, including that they brought on an original Looking Glass artist, Daniel Thron, to help revamp Thief's cutscenes.

"We have one of the original artists back who did work on the original game," said Grayshon. "When you look at the cutscenes [in the 1998 release], they're in a very low resolution, have a limited frame rate. But now, we have the original artist back, and he's really helping us nail down that look.

"It looks the same, but 4K⁠—so much better. The animation is smoother. I don't think there would be anybody⁠—and I'm making a bold prediction saying this⁠—I don't think anybody would be unhappy with what we're doing."

I reached out to Vincent ...

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