In recent years, triple-A games have often been criticised for overly excessive handholding, overcompensating for a dread fear that the player might become stuck. This has manifested in numerous ways like Atreus' heavy-handed puzzle hints in God of War: Ragnarok, yellow paint splashed on every other ledge of Stellar Blade, and most recently, Marvel's Wolverine essentially playing itself for entire portions of the game.
I'm not here to weigh in on that debate. Instead, I'm simply going to point you to Triple-A Minesweeper, a delightful spoof game created by developer Mike Lacher, which expertly skewers some of blockbuster gaming's most egregious habits.
Now, before I describe the experience of playing Triple-A Minesweeper, I strongly suggest that you go and ...


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