Upcoming Final Fantasy 14 update should massively cut down on dungeon queue times

1 hour ago 4

Rommie Analytics

Final Fantasy 14's queues can get long—not for roulettes, mind, those are usually pretty nippy—but if you're trying to complete a specific alliance raid as a newer player, you can be stuck twiddling your thumbs for ages.

Square Enix is planning to make a change that'll fix that soon, though. In a recent blog post to the game's website, it's been announced that same-region player matchmaking'll be available starting November 10 after a successful trial period on its Japanese servers.

What does that mean? Basically, FF14's server architecture is into physical data centers (Japan, Europe, Oceania, and North America), then logical data centers, which are sort of like realms in other MMOs. For instance, the NA servers have Crystal, Aether, Dynamis, and Primal (then within those centers are "worlds", which can be travelled and matchmade between pretty easily).

You've been able to hop between these logical data centers manually for some time—it's pretty common, for instance, for Crystal players to hop on over to Aether to group up with folks for high-end cont...

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