It feels like western blockbuster games development is dying. Amid endless rounds of ruthless layoffs and studio closures, a component shortage crisis driving up hardware prices for both PC and console users, and the industry's often-disastrous pivot to live service, it's hard imagine a healthy future for the kinds of lavish, seasonal tentpole releases that used to be the bread and butter of the medium.
I know western studios still release these things. In 2025 we had Assassin's Creed Shadows, Doom: The Dark Ages and Kingdom Come: Deliverance 2 to name a few. This year: Forza Horizon 6, a forthcoming Wolverine game, and 007 First Light.
But none of those 2025 games had the cultural impact of a Silksong, Arc Raiders or Clair Obscur, nor were they as sticky as Nintendo, Capcom or Konami's blockbuster output. It's roughly the same narrative this year so far: Forza Horizon 6 was fine, but Korea-made Crimson Desert was a viral sensation. Many, many more people read about Subnautica 2 on PC Gamer than they did 007: First Light.
When they actually get made and not unceremoniously canceled, blockbusters with luxurious seven figure budgets and inescapable marketing just don't...


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