With a dumpster-truck full of cash, New Vegas director Josh Sawyer would probably make a 'spiritual successor' to a crunchy 1992 RPG

1 month ago 15

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Obsidian studio design director Josh Sawyer has made, if you don't mind my saying so, some pretty cool videogames. New Vegas is a classic, the Pillars of Eternity games are some of my favourites ever, and Pentiment is a beautiful story about history and failure that also includes the line "A whole lot of inconceivable shit happens on this hell of an Earth." Which is true.

With all those under his belt, what's he got his eye on next? Well, the answer has less to do with the content of the game than with the people he makes it with. "I don't even know anymore," said Sawyer, when asked what his dream project is on a recent episode of the Human Can Opener Podcast.

"I got to make the games that I wanted to, that I really wanted to make. I wanted to make a D&D game—which I got to make immediately. I wanted to make a Fallout game, which took me another 10-ish years. And then I wanted to make a historical game, and I just got to do that."

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