Even though I was way too new (and low level) to understand how PvP worked in World of Warcraft's early days, I knew by osmosis that it was made for tryhards. WoW PvP was not only a massive grind, but a competition against other grinders for a unique title that no normal person would even dare to go for.
WoW: Forever borrows a lot from the classic game, but the torturous PvP system won't be one of them. In a new blog post, Blizzard explains how it has simplified the system overall to avoid asking players to derail their entire lives for bragging rights.
Those old titles are still there—High Warlord for Horde players and Grand Marshal for Alliance—but you won't be racing to keep your place on an invisible leaderboard every week. Instead, it's going to be pretty straight forward: Anyone who plays a lot of PvP will get rewarded eventually.
You'll have a currency and a point-based progression system to worry about. Honor is the currency you'll earn for killing enemy players, completing battlegrounds, and finishing PvP quests. Blizzard says it has n...


English (US)