Diablo 4 is easily in the best spot it's ever been. The Lord of Hatred expansion gave it depth where it sorely needed it without ruining its strength as a straight-forward action RPG where numbers go up and loot rains from the sky. It's never had a better foundation for Blizzard to build on as it sets course for whatever's next.
The newest season, the Season of Death Awakening, is essentially a test run for another foundational change that, while controversial, is probably a healthy decision in the long run. But everything else in the season feels like a step back.
Lord of Hatred restructured Diablo 4 around customization. It gave every class powerful (and flavorful) new skill trees, the bones of an incredible item crafting system, and a bunch of ways to curate the endgame into a loop of activities you like the most.
For the first time, Diablo had me excited to experiment with everything as...


English (US)