There exists in classed-based military shooters an understanding: Never count on a random medic to care about you.
You'd think in games where players have to opt into the support role, it'd be as simple as "There's a medic nearby, they'll try to get me," but any Battlefield player will tell you how often trained doctors trample over their corpse, more hungry to end a life than save one. So you learn to assume that you're on your own, and when a real medic does go out of their way to help you, they're the exception that proves the rule.
Wardogs is different. Help is so abundant in this 100-player, three-team milsim that, when I die, I can be confident a second, third, or even a fourth chance is coming. It's the only FPS I've played where multiple medics will actually race to give me first-aid, drag my body to safety, or pop a smoke grenade to cover a revive.
I've also played shooters where support play is taken more seriously than in Battlefield—Squad, Hell Let Loose, Isonzo, Arma, and other games on the "milsim" spectrum come to mind—but Bulkhead has successfully crafted a medic role so accessible and appealing that damn near everyone in Wardogs wants to help.


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